Spawn:
There are some things you have to do when you want to create your own server.
First of all you need to specify the locations depending on your map.
The Jails:
rp_addjail
and the suicide chamber:
rp_setsuicide
you also have to set the spawnlocation of the players:
rp_createspawn
rp_createcopspawn for cops
There are some things you have to do when you want to create your own server.
First of all you need to specify the locations depending on your map.
The Jails:
rp_addjail
and the suicide chamber:
rp_setsuicide
you also have to set the spawnlocation of the players:
rp_createspawn
rp_createcopspawn for cops
Items:
you have to create your own items by creating a server
just use the rp_createitem command.
ActionIDs for Items are:
1 = HL2 Items - var is the name of the weapon for ex. weapon_pistol
2 = Alcohol - not implemented yet
3 = Drugs - also not implemented yet
4 = Food - var is the amount of feeding you can get, max 100
5 = Lockpick - var (higher) reduces the reuse timer.
6 = Doorhack - same as lockpick
7 = Furniture - var is the model you want to spawn
8 = Med Kits - var is the healing of the kit, max 100
9 = CuffSaw - same as lockpick
10 = System Command - var is the system command to be used followed by the playerID
11 = Potion - same as MedKit, max 500
12 = Raffle Ticket - var is the multiplier for the win amount (1 = max 500, 2= max 5000)
13 = Lock - var is not in use at the moment
14 = Lockbreaker - same as Lock
15 = GPS Bug (buggy)
16 = GPS Bug remover (buggy)
17 = Police Scanner - var is the time it is in use (buggy)
18 = Police Jammer - same as Scanner
19 = Police Scanner Upgrade
20 = Metal Detector - var 1 = detector, var 2 = calibrate tool, var 3 = tracer
21 = Push Tool - var not in use atm
22 = PVP Security (buggy)
23 = Battery (Armor) - var is the amount of armor to get, 100 max
24 = Crime Remover - var is the amount of crime to remove
you have to create your own items by creating a server
just use the rp_createitem command.
ActionIDs for Items are:
1 = HL2 Items - var is the name of the weapon for ex. weapon_pistol
2 = Alcohol - not implemented yet
3 = Drugs - also not implemented yet
4 = Food - var is the amount of feeding you can get, max 100
5 = Lockpick - var (higher) reduces the reuse timer.
6 = Doorhack - same as lockpick
7 = Furniture - var is the model you want to spawn
8 = Med Kits - var is the healing of the kit, max 100
9 = CuffSaw - same as lockpick
10 = System Command - var is the system command to be used followed by the playerID
11 = Potion - same as MedKit, max 500
12 = Raffle Ticket - var is the multiplier for the win amount (1 = max 500, 2= max 5000)
13 = Lock - var is not in use at the moment
14 = Lockbreaker - same as Lock
15 = GPS Bug (buggy)
16 = GPS Bug remover (buggy)
17 = Police Scanner - var is the time it is in use (buggy)
18 = Police Jammer - same as Scanner
19 = Police Scanner Upgrade
20 = Metal Detector - var 1 = detector, var 2 = calibrate tool, var 3 = tracer
21 = Push Tool - var not in use atm
22 = PVP Security (buggy)
23 = Battery (Armor) - var is the amount of armor to get, 100 max
24 = Crime Remover - var is the amount of crime to remove
Vendors:
you also have to add vendors to your map.
use the rp_createnpc command
types are:
0 = job selector
1 = banker
2 = vendor
you also have to add vendors to your map.
use the rp_createnpc command
types are:
0 = job selector
1 = banker
2 = vendor